Red Ten红十BETA

Four to eleven players — the red-ten holders are a team, and nobody knows who they are.

🏅 Ranked
Rated games that move your tier.
🔒 Not wired yet

How to play

Setup
  • 4–11 players. A shedding game — empty your hand first.
  • Whoever holds a red 10 (♥10/♦10) is on the Red team — hidden until a red 10 is played.
  • Red vs Commoners. At 6 players the ♠10 is Red too.
  • Card order (low→high): 3 4 5 … K A 2 jokers.
Plays & bombs
  • Singles, pairs, triples (+ kickers), straights (≥5), consecutive pairs (≥3), airplanes.
  • Bombs beat anything. Red-ten bombs and joker bombs are the strongest.
  • Each bomb adds to the stake; so does the first red ten shown.
Winning
  • The round ends the instant one whole team is out.
  • If the first to finish is on that team → they win; the other team tributes.
  • If the first finisher was dragged by a teammate → draw, and they lead next round.
Tribute
  • Losers hand over their highest cards (A and above, up to 2 each).
  • Winners take from the pool and return low cards.
  • Human-only PvP is free.