Three Kingdoms Autobattler 🎲BETA

The round loop, economy, shop, board and combat all run. The hero roster is still being written — most cards on the shelf are placeholders.

🏟️ Arena · 4 players
Four players, one shared card library. Last one standing.
🔒 Needs ranked
📖 Codex
Every card, every star. Read it before you play it.
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⚔️ Duel · 1v1
One on one, with a card pool you build yourself. Not started yet.
🔒 Not started
⚔️ Match history
Every round of every match, replayable.
🔒 Not started

How it works

  1. 1The shop changes only when you buy from it. Not between rounds, not ever otherwise. Buying costs you the coins AND the two cards you left behind.
  2. 2Two rows, six units between them, arranged however you like. Attacks can only reach the FRONT row (random within it); the back row opens up once the front is wiped — except for the few skills that shoot over it (黄忠). Standing a body in front is the only way to protect anything fragile. An empty front row is no front row at all.
  3. 3Two of the same card at the same star merge automatically, up to ★3, and each merge pays a coin. The library is SHARED and finite (five of each) — it can sell out, and buying the card your opponent is collecting is a real play.
  4. 4Placement matters twice: which row, and where in it. Each row runs left to right, and some heroes only buff what is to their left, or only summon to their right — and "left" means within the SAME row; the two rows do not join up. Some cards read the row itself: 张飞 is stronger while he holds the front row alone.
  5. 5Every unit has its own cast timer and acts when it fills. Combat is real-time and simultaneous, not turn-based — a short cast means going first, not just hitting more often.
  6. 6A fight lasts at most 30s, then overtime: every unit on both sides loses 2 HP per second until one side is wiped. The loser drops the winner’s surviving hero count + 1 life. Summons fight but do not bill.